As Lead Concept Environment Artist & Environment Artist, I was responsible for leading biome visual exploration. I also contributed to modeling and texturing various environmental assets, as well as creating a library of tiling textures to be used across different biomes in Techtonica.

I created paint overs and built prototype environments of key areas in Unity where I designed and collaborated with the level design team realize key narrative areas. The goal was to create spaces that created a sense of wonder and drew the player to the structures like a beacon.

One of the key features I worked on at Techtonica was a brutalist base-building modular kit that players could use. I collaborated with the tech team to design a system that created an expandable texture solution to create optimized assets. I was responsible for additional concept, modeling, texturing, and implementing the assets in Unity. I also made the concept and production art versions of the conveyor belt system that players use to move resources throughout the factory.

I was also responsible for creating concept art for Fire Hose Games and various other projects, where I had to adapt to a variety of styles and sensibilities, from the hardcore to casual gamer.