As Lead Concept Environment Artist & Environment Artist, I was responsible for leading biome visual exploration. I also contributed to modeling and texturing various environmental assets, as well as creating a library of tiling textures to be used across different biomes in Techtonica.

Alien Tree ZBrush Sculpt

Alien Tree ZBrush Sculpt

Alien Tree Render

Rock Assortment ZBrush Sculpts

Assorted Rocks Rendered

Assortment of Biome Tiling Textures

Assortment of Biome Tiling Textures

Concept of Alien Tree
I created paint overs and built prototype environments of key areas in Unity where I designed and collaborated with the level design team realize key narrative areas. The goal was to create spaces that created a sense of wonder and drew the player to the structures like a beacon.
One of the key features I worked on at Techtonica was a brutalist base-building modular kit that players could use. I collaborated with the tech team to design a system that created an expandable texture solution to create optimized assets. I was responsible for additional concept, modeling, texturing, and implementing the assets in Unity. I also made the concept and production art versions of the conveyor belt system that players use to move resources throughout the factory.
I was also responsible for creating concept art for Fire Hose Games and various other projects, where I had to adapt to a variety of styles and sensibilities, from the hardcore to casual gamer.
Concept for Unannounced Project for Fire Hose Games
Unused Desert Oasis Concept for Desert Oasis
Various Concepts for Unannounced Project for Fire Hose Games
Desert Plant Concept for Tectonica
Thresher Render for Techtonica
Thresher Final Concept and Material Call Out for Techtonica
Casual Farm Building Concepts for Farm Story 2
Concept for Unannounced Project for Fire Hose Games
Concept for Unannounced Project for Fire Hose Games
Screenshot Mock-up for Fire Hose Games
Concept for Unannounced Project for Fire Hose Games