I am a concept and illustrator with over 10 years of professional experience working in the game industry.
A team player that specializes in 2D art. Although most of my work is environment and character art, I am passionate about great UI and a rewarding player experience. Whether it’s learning a new art pipe-line to creating marketing art for a new game, I am excited to find ways to move out of my comfort zone to be a more complete developer.
I am into games. I grew up hooked on games like Actraiser, Super Mario World and pretty much all the Final Fantasy Games. After graduating from SCAD with a Sequential Art degree, I returned to my passion for gaming by getting into the industry.
My hobbies are currently: running, finding new games that inspire me, life drawing, rediscovering 3D and graphic design, plunking on a small travel guitar, spending time with family.
I’ve lived in Brooklyn, all over the Bay Area, and now the Boston Area.
Fire Hose Games, Cambridge, MA 9/17-Current
Collaborated with the CEO to create pitch decks with additional game mockups complete with UI elements.
Responsible for character and environment design and UI for preproduction art and concept design as well as 2D production assets.
Worked in Unity Engine to develop prototypes.
Storm8, Redwood City, CA 10/16 - 9/17
Lead 2D Artist
Shipped: Slots 360
Responsible for setting the quality bar for visuals and guiding a team of three artists to follow the vision set by the Art Director.
Collaborated with Tech Art to create and maintain Art templates for animation hand off.
Creating storyboards and pre-vis mockups for presentation to the company CEO.
Worked with the Art Director to create promotional assets for the IOS App Store
Storm8, Redwood City, CA 1/13 – 10/16
Senior 2D Artist
Shipped: Diamond Quest! Farm Story 2, Hidden Objects: Mystery Crimes, Clue: Bingo
Assumed role of Art Lead for Diamond Quest! Responsible for consistency of art on an aggressive time schedule.
Creation of App Store Icons and other promotional assets.
Mentoring and guiding artists on their career paths.
Oversight of outsourcing efforts for Diamond Quest!
Responsible for creating art assets for a variety of games and art styles including detailed
backgrounds for hidden objects games and using Maya to create animated assets.
Rapidly moving from project to project and adapting to new pipelines.
Providing feedback for art, design and creation of art pipelines.
Greyboxing 3D assets in Maya.
Paragon Studios, Mountain View, CA 3/11 – 1/13
Co-Art Lead/ Senior Artist
Shipped: City of Heroes: Freedom
Responsible for producing concept designs for creatures, characters, environments and props.
Worked with producer and lead designers to choose upcoming costume packs for the Paragon Market.
Supervising and providing art direction for environment art, 2D assets, character art, animation and VFX on the City of Heroes team.
Mentoring and guidance of other artists.
Created key artwork that was used for City of Heroes image branding.
Oversaw promotional content from the marketing department.
Paragon Studios, Mountain View, CA 10/08 – 03/11
Shipped: City of Heroes: Architect Edition, City of Heroes: Going Rogue
Created 2D in-game assets, including badges, Icons, character power-ups and loading screens.
Producing concept art for villain groups, signature structures, buildings, costume sets and creatures.
Co-designed the City of Heroes “Going Rogue” logo.
Creation and implementation of UI designs and assets.
Created textures used for environmental models and visual effects.
Glitchless 10/05 – 09/08
Created portraits, armor and weapons sets.
Responsible for illustrating creatures, characters and environments.Illustrated user interface elements and icons.
SKILLS & EXPERTISE
Character Design, Art Direction, Prop Design, Environmental Design, 2D Asset Creation, Prop Design, Digital Painting, User Interface Design, Adobe Photoshop, Adobe Illustrator, Unity
Savannah College of Art and Design, Savannah, GA
B.F.A., Sequential Art
School of Visual Arts, New York, NY
3DS Max Continuing Education