Techtonica ENVIRONMENT art

On Techtonica, I was responsible for creating leading biome concept art and environment assets for Techtonica. That would include concept sketching, building finished in-game mock-ups, and paint-overs to establish playout, asset placement, and lighting. I was also responsible for creating tiling texture assets for all voxel biomes. I also took a couple of assets from concept through implementation to establish estimates for outsourcing briefs.

Software: Unity, Photoshop

Environment Design and PAintovers

On Techtonica, I was responsible for leading biome concept art and environment assets for Techtonica. That would include concept sketching, building finished in-game mock-ups, and paint-overs to establish playout, asset placement, and lighting. I was also responsible for creating tiling texture assets for all voxel biomes. I also took a couple of assets from concept through implementation to establish estimates for outsourcing briefs.

Environment Concept Art and Assets

In addition to creating concept art for biome plants, I took key assets to final production art by creating high and low-poly meshes and textures, and implementing assets in Unity. I was also responsible for designing and authoring a wide range of tiling textures for different biomes. To balance creating a unique world with efficiency, we used a mix of in-house art assets, asset packs, and outsourcing to develop the assets.

Software: Blender, ZBrush, Photoshop, Substance Painter, Substance Designer

Tiling Textures

A collection of tiling textures I developed for the biomes of Techtonica.

Software: Substance Designer

Previous
Previous

3A Folding Camera Prop

Next
Next

Techtonica Machine Art