3A Kodak Folding Camera

Personal project of a high-fidelity 3A folding Kodak camera prop. I wanted to challenge myself with a mix of hard-surface modeling, sub-d modeling, and sculpting organic details, and set up materials and render in Unreal. It was a fun challenge, and I learned a lot about balancing texel density and refined my texturing workflow.

For the presentation, I used an HDRI from PolyHaven and the table and books from Megascans.

Blender, ZBrush, Substance Painter, Unreal

Wireframe Mesh

UV Layout

Render Breakdown

Reference

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