3A Kodak Folding Camera
Personal project of a high-fidelity 3A folding Kodak camera prop. I wanted to challenge myself with a mix of hard-surface modeling, sub-d modeling, and sculpting organic details, and set up materials and render in Unreal. It was a fun challenge, and I learned a lot about balancing texel density and refined my texturing workflow.
For the presentation, I used an HDRI from PolyHaven and the table and books from Megascans.
Blender, ZBrush, Substance Painter, Unreal
Wireframe Mesh
UV Layout
Render Breakdown
Reference