Techtonica Environment Art: Production Terminal Locations
As the Lead Environment Artist on Techtonica, I led the visual design of underground biomes, creating concept sketches and prototype environments in Unity with a focus on lighting and asset placement to enhance gameplay and atmosphere.
Working within the constraints of destructible voxel terrain, I collaborated closely with technical artists to develop a real-time lighting system that balanced performance and dynamic player interaction. I also created unique biome textures and assets, combining in-house and outsourced work to build cohesive, immersive worlds supporting the game’s mechanics.
Software: Unity