Techtonica Environment Art: Production Terminal Locations

As the Lead Environment Artist on Techtonica, I led the visual design of underground biomes, creating concept sketches and prototype environments in Unity with a focus on lighting and asset placement to enhance gameplay and atmosphere.

Working within the constraints of destructible voxel terrain, I collaborated closely with technical artists to develop a real-time lighting system that balanced performance and dynamic player interaction. I also created unique biome textures and assets, combining in-house and outsourced work to build cohesive, immersive worlds supporting the game’s mechanics.

Software: Unity

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Desert Tower Environment

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Techtonica Environment Art Assets