Desert Tower Environment
Environment art created in Unreal, inspired by orientalist painters and Islamic architecture. My goal was to create an exterior and use techniques like RGB masks, landscape texturing, and natural lighting. Also a huge thank you to Nate Stephens for his guidance on this project and for sharing strategies and workflows in Zbrush. I created all assets except for the trees and shrubs, which were from ReginaModels.
Plugins used: Ultimate Dynamic Sky, Mesh Blend
Software: Blender, Substance Painter, Zbrush, Substance Designer, Unreal, Gaea, Davinci Resolve
Asset Zoo
High-Poly Sculpts
Concept Sketch of the Tower
Concept Sketch of an early version of the Tower at Dusk
Main Reference