Desert Tower Environment

Environment art created in Unreal, inspired by orientalist painters and Islamic architecture. My goal was to create an exterior and use techniques like RGB masks, landscape texturing, and natural lighting. Also a huge thank you to Nate Stephens for his guidance on this project and for sharing strategies and workflows in Zbrush. I created all assets except for the trees and shrubs, which were from ReginaModels.

Plugins used: Ultimate Dynamic Sky, Mesh Blend

Software: Blender, Substance Painter, Zbrush, Substance Designer, Unreal, Gaea, Davinci Resolve

Asset Zoo

High-Poly Sculpts

Concept Sketch of the Tower

Concept Sketch of an early version of the Tower at Dusk

Main Reference

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