Deep Water Ocean Lab

Inspired by Star Citizen and Subnautica, this project focuses on concepting and building a modular sci-fi environment in Unreal Engine 5.6. The goal was to strengthen my environment art skills and deepen my understanding of AAA pipelines.

I had the privilege of being mentored by Nate Stephens, who guided me through the entire environment art workflow, from initial blackouts and high-poly sculpting to mid-poly modeling, texturing, material creation, lighting with Lumen, and final presentation.

I owe Nate a big thank you for showing me your process and workflow during the mentorship; it was a great learning experience.

Software: Blender, Substance Painter, Zbrush, Substance Designer, Unreal, Davinci Resolve

Lab Modular Zoo

Lab Block-out

Render of the Hatch Door

Render of Door in Unreal

High-Poly Model of Door

Render of Robotic Arm in Unreal

High-Poly Model of Robotic Arm

Concept Iterations of Robotic Arm

Design Explorations for Various Modular and Hero Props

Reference Board for Overall Look and Various Props

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Techtonica Environment Art