Deep Water Ocean Lab

A personal project focused on creating a modular sci-fi environment inspired by Star Citizen and Subnautica in Unreal Engine 5.6 to strengthen my environment art skills and deepen my understanding of a AAA pipeline. Under the mentorship of Nate Stephens, I was guided through the entire workflow, from initial blackouts to modeling, texturing, material creation, lighting in lumen, and final presentation.

I owe Nate a big thank you for showing me your process and workflow during the mentorship; it was a great learning experience.

Software: Blender, Substance Painter, Zbrush, Substance Designer, Unreal, Davinci Resolve

Render of the Hatch Door
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Xeno Paleontology