Techtonica ENVIRONMENT art Assets: Assets and Concepts

In addition to creating concept art for biome plants, I took key assets to final production art by creating high and low-poly meshes and textures, and implementing assets in Unity. I was also responsible for designing and authoring a wide range of tiling textures for different biomes. To balance creating a unique world with efficiency, we used a mix of in-house art assets, asset packs, and outsourcing to develop the assets.

Software: Photoshop, Substance Painter, Blender, Zbrush, Unity

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Techtonica Environment Art

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Techtonica Tiling Materials