Techtonica ENVIRONMENT art Assets: Assets and Concepts
In addition to creating concept art for biome plants, I took key assets to final production art by creating high and low-poly meshes and textures, and implementing assets in Unity. I was also responsible for designing and authoring a wide range of tiling textures for different biomes. To balance creating a unique world with efficiency, we used a mix of in-house art assets, asset packs, and outsourcing to develop the assets.
Software: Photoshop, Substance Painter, Blender, Zbrush, Unity
Cauldron Giant Render
High Poly Sculpt
High Poly Sculpt
Plant Concept Callouts
Rocks with Textures
High Res Sculpts
Plant Scale Line up
Plant Grouping Concept
Plant Callouts