Techtonica ENVIRONMENT art Assets: Assets and Concepts
In addition to creating concept art for biome plants, I took key assets to final production art by creating high and low-poly meshes and textures, and implementing assets in Unity. I was also responsible for designing and authoring a wide range of tiling textures for different biomes. To balance creating a unique world with efficiency, we used a mix of in-house art assets, asset packs, and outsourcing to develop the assets.
Software: Photoshop, Substance Painter, Blender, Zbrush, Unity
Alien Tree Concept
Alien Tree Render
High Poly Sculpt
Alien Plant Wire Frame
Plant Grouping Concept
Rock Asset Render
High Poly Rock Sculpts
Plant Concepts and Reference for Techtonica
Plant Scale Line up