Environment Concept Art and Assets

In addition to creating concept art for biome plants, I took key assets to final production art by creating high and low-poly meshes and textures, and implementing assets in Unity. I was also responsible for designing and authoring a wide range of tiling textures for different biomes. To balance creating a unique world with efficiency, we used a mix of in-house art assets, asset packs, and outsourcing to develop the assets.

Software: Blender, ZBrush, Photoshop, Substance Painter, Substance Designer

Environment Design and PAintovers

Tiling Textures

A collection of tiling textures I developed for the biomes of Techtonica.

Software: Substance Designer

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Municipal Water Monitoring