City of Heroes Concept Art
Led environment art teams producing concepts and in-game assets for seasonal updates that enhanced player immersion. Created concept art and in-game assets, including characters, environments, and UI elements, while mentoring junior artists. Directed concept design and oversaw the execution of costumes and weapon sets for the Paragon Market.
Software: Photoshop
Environment Concept Art
Haunted Cathedral for Halloween Event
Lab Concept
Mot's Takeover Concept
Lambda Sector Concept
Laser Turret Concept for Lambda Sector
Enemy Character Concept Art
Avatar of Hamidon Concept
Avatar of Hamidon Marketing Shot
Diabolique Concept
Diabolique Marketing Screenshot
Mot's Sentinel Concept
Mot's Sentinel Marketing Screenshot
Banespawn Concept
Banespawn Marketing Screenshot
Costume sets and weapons concept art
Winter Event Costume Set Concept
Space Pirate Costume Set Constume
Mecha Costume Set Concept
Titan Weapons Concepts for Titan Weapon Power Set